Week 13: Thinking Critically about the Web

The internet has greatly affected the way that media is consumed globally. Within the past decade, media consumption has become non-stop. The internet now connects all of humanity on phones, music streaming, and even TV’s so there is literally no escaping the grasp of online media. Besides the fact that media is now always present in an individual’s life it also has created a larger sense of community that has never before existed within the history of mankind. People from all corners of the globe can connect because of a single idea, movie, or music group creating a new sense of wonder that could have never been done before. The internet as created a global community that absorbs different types of media and then the community reacts to it.

The reading also talked about the difficult balance between fans and the product owners. Logically fans cannot exist without the product and the product can not survive without fans, therefore creating a complicated cycle that quickly becomes a culture. When fans have a deep interest they create art, stories, mini-films, and a slue of other things; many product owners, however, try to stifle fans from doing so because it can cause copy write issues as well as creating an unwelcoming (explicit) environment for any new fans. So product owners legally restrict and hold the rights to their creations all while maintaining a fake “fan friendly” environment that seems to promote the creativity within fans. If product owners restrict their creations to heavily, the fan base will begin to leave due to most likely feeling unappreciated and not free to express their creative interest in the subject. This is the power cycle that fans and product owners, one cannot live without the other so therefore once the fans or the product owners back out the product ceases to exist.

Within the past four years, however, it has become almost impossible to stifle a fan base’s creative works. There are too many platforms and more importantly too many fans to watch and restrict from creating different works. The constant role of the internet has created an enormous fan environment that cannot be controlled by legal practices like fan bases were controlled during the previous decades.

The video game industry as I see it is built differently than most media industries. Video games rely on fan interaction to survive. This is extremely evident on how many different Youtube videos there are of individuals and channels playing video games just so other people can watch them play that game. By working directly with the fanbase of different video game franchise the product owners of video games have created an alternative form of advertising that they do not even have to initiate. Instead of video game owners trying to stifle fans who record their video game experience and release it, like many movie media companies do, they allow fan culture to drive future sales of their game and the industry.

homework, video

Week 6: Editing Video & Week 7 homework

Week 6 Editing Video

Starting from the beginning this week’s homework was not that hard for me, mainly due to the fact that I have used iMovie a lot throughout high school. Another thing that I have to say is that my video exceeds the two-minute maximum limit. This is because if I was going to get the video under two minutes, it would have seriously lacked quality. I would have been listing off my likes and dislikes of each ePortfolio too quickly for anyone to understand, and being that it is longer now I feel that it flows better and is overall a better video. Also, another tip that I have found useful in the past and with this project, is that I write a script for everything I am going to say. It works great because you are not left with awkward pauses in your speech that you would have to edit out later.

Strategic Presentation Week 6 from Deanna van Woerkom on Vimeo.


Week 7 Designing Games Intro

After reading Playing Politics: Video Games for Politics, Activism, Advocacy by Dr. Ian Bogost I agree with him that video games can convey a very diverse array of meaning. The point of video games is to make the user feel like they are playing a game, no matter the genre that the game falls into. The game however almost always has hidden meanings, messages, and knowledge throughout the game, so that the player learns throughout the gameplay.

For instance in the game Uncahrted 4: A Thief’s End (as seen below) is an adventure game that takes you on a quest to find the lost treasure of Henry Every. While the game seems to just be another treasure hunting game, the player is actually taught the history of pirates and pirate folklore from the 17th and 18th centuries. this game conveys an education without the gamer even realizing it.

Image borrowed fromhttp://www.jeuxvideo.com/wikis-soluce-astuces/485459/chapitre-22-la-fin-d-un-voleur.htm
Image borrowed fromhttp://www.jeuxvideo.com/wikis-soluce-astuces/485459/chapitre-22-la-fin-d-un-voleur.htm

The point of any video game is to give the user an experience. Within the games that Dr. Ian Bogost talked about he analyzes several early 00s video games, which each game that he analyzes and alludes to the fact that the point of the video game is to secretly convey a message or lesson to the user without the user even knowing it.

Another instance of this can be found in one of my favorite video games Portal 2 (seen below). The game at first seems like a complete puzzle game, making the player work their way through puzzles or “test chambers” as the game calls it. Once I completed the game, however, I noticed the games hidden meaning. Artificial Intelligence and how it can be harmful to the human race is one of the central meanings of the game. The game also alludes to an extremely controlling government that leads to a post-apocalyptic world. Both of these meanings were subtlely passed onto the gamer without the gamer even knowing.

Image borrowed from https://chips-and-bits.com/episodes/portal-2
Image borrowed from https://chips-and-bits.com/episodes/portal-2
audio, homework

Week 5: Edited Audio Clip & Homework for Week 6

Here is my edited audio Clip! It took some time to upload and kept running into problems with copy write issues. To solve it I faded the second song out after a few seconds to give the clip a nice smooth ending and keep it up on Soundcloud.

I also analyzed two videos from ChannelAwesome.com 

The first video was “Top 5 Best Disney Animated Couples”.

The video did not have that many camera angles, mainly due to the fact that it was just one person narrating the video. So the main shot used was a straightforward picture with a green screen background of old Disney VHS and DVD covers. The green screen background was actually very well done, to the fact that I am not entirely sure that it was a green screen.

The video had many cuts to the movie posters and pictures from the film throughout the video. This did not look like it was difficult to do, I believe the technique the editor used could be done in iMovie underneath the cropping option of a picture under the name “Ken Burns”.  The rest of the video features actual clips from the movie which could have been recorded and put into the video in one of two ways that I am familiar with. The first way would require the editor to take a screen recording of the video clip playing and the audio recording from the computer’s microphone. However, this technique does not result in the best quality. The second way, which was probably used, was just downloading the video clip itself off of the internet and inserting it into the video editing software.

The second video I watched was “Brad Tries Doritos Loaded”

This video was different from the first one mainly because it had a more casual style to it. There was only one angle to the whole entire thing and the lighting seemed a little weird to me. There were no effects, like green screens or movie clips, so I found it more difficult to watch than the first one.