homework, video

Week 6: Editing Video & Week 7 homework

Week 6 Editing Video

Starting from the beginning this week’s homework was not that hard for me, mainly due to the fact that I have used iMovie a lot throughout high school. Another thing that I have to say is that my video exceeds the two-minute maximum limit. This is because if I was going to get the video under two minutes, it would have seriously lacked quality. I would have been listing off my likes and dislikes of each ePortfolio too quickly for anyone to understand, and being that it is longer now I feel that it flows better and is overall a better video. Also, another tip that I have found useful in the past and with this project, is that I write a script for everything I am going to say. It works great because you are not left with awkward pauses in your speech that you would have to edit out later.

Strategic Presentation Week 6 from Deanna van Woerkom on Vimeo.

 

Week 7 Designing Games Intro

After reading Playing Politics: Video Games for Politics, Activism, Advocacy by Dr. Ian Bogost I agree with him that video games can convey a very diverse array of meaning. The point of video games is to make the user feel like they are playing a game, no matter the genre that the game falls into. The game however almost always has hidden meanings, messages, and knowledge throughout the game, so that the player learns throughout the gameplay.

For instance in the game Uncahrted 4: A Thief’s End (as seen below) is an adventure game that takes you on a quest to find the lost treasure of Henry Every. While the game seems to just be another treasure hunting game, the player is actually taught the history of pirates and pirate folklore from the 17th and 18th centuries. this game conveys an education without the gamer even realizing it.

Image borrowed fromhttp://www.jeuxvideo.com/wikis-soluce-astuces/485459/chapitre-22-la-fin-d-un-voleur.htm
Image borrowed fromhttp://www.jeuxvideo.com/wikis-soluce-astuces/485459/chapitre-22-la-fin-d-un-voleur.htm

The point of any video game is to give the user an experience. Within the games that Dr. Ian Bogost talked about he analyzes several early 00s video games, which each game that he analyzes and alludes to the fact that the point of the video game is to secretly convey a message or lesson to the user without the user even knowing it.

Another instance of this can be found in one of my favorite video games Portal 2 (seen below). The game at first seems like a complete puzzle game, making the player work their way through puzzles or “test chambers” as the game calls it. Once I completed the game, however, I noticed the games hidden meaning. Artificial Intelligence and how it can be harmful to the human race is one of the central meanings of the game. The game also alludes to an extremely controlling government that leads to a post-apocalyptic world. Both of these meanings were subtlely passed onto the gamer without the gamer even knowing.

Image borrowed from https://chips-and-bits.com/episodes/portal-2
Image borrowed from https://chips-and-bits.com/episodes/portal-2